-=TA3D help=-

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Modders support

# Modders support

TA3D is modders-friendly. Some of TA3D features are listed below.
1. Model changing
Now it`s easy to change models in TA3D !
TA3D supports all TA model formats and have own - 3dm. This format stores model information and texture in one file.
There is TA3D 3D model Editor (3dmeditor.exe), which always can be found in /ta3d/ directory.
3dmeditor support different operations with *.asc *.3do *.3ds models and converting them in TA3D native format - *.3dm. Also 3dmeditor allow texturing (adding alpha-channel for transparency), scaling, and many other operations with model.
3DMeditor is still in it`s early stage of development, so many features are lacking, but the main tasks of converting formats, adding animation to static map objects, and setting transparency for objects are work fine! When loading, TA3D looks if there is a replacement model for TA resources (*.3dm then *.3do), it will look for a file named [the_file.gaf]-[the_image_name].3do/3dm in the objects3d directory.
If you want to make a model for the metal01 image in moonmetal.gaf you'll have to call it moonmetal-metal01.3dm for TA3D to load it instead of the gaf image. You can also use one model for more than one image. There are a feature in TA3D to load an alternate model when reading a file, like a link, the first byte of the file must be set to 0 then the name of the replacement model in the form: objects3d\model_name.3dm (it must be a 3dm!!).
2. 3DMeditor main window
3. Sky texturing
There are several sky types in TA3D. You can change texture, speed, texturing style in ta3d/sky/ *.tdf files.
Just open with any text editor.

-=TA3D=-